Curvature Based Mesh Smoothing and Resampling
ACM Symposium on Solid Modeling and Applications
Geomagic Studio 3.0 is capable of surface sampling (not resampling). By combining the abilities of Geomagic Studio 3.0 to automatically generate nurbs surfaces, and the ability of Maya 4.0 to automatically create polygonal meshes from nurbs surfaces, the following images were made.
(above) Original Point Cloud from Minolta 700 VVD file. |
Obj file created with Geomagic Studio 3.0 from VVD file. |
Nurbs surface generate with Geomagic Studio 3.0 from polygonal model. |
Polygonal surface created with Maya 4.0 from nurbs surface. Notice the many white lines and dots where the polygonized nurbs patches did not convert into seamless boundaries between polygonal patches. |
Mesh of polygonal surface generated from nurbs surface. |
Rewraped mesh (done in Geomagic Studeio 3.0) generated from nurbs surface. This was done to remove the holes left behind when Maya 4.0 created a polygonized surface from the nurbs surface. |
original face (vvd file format)
original face with holes filled manually (obj file format)
nurbs model of original face (igs file format)
polygonized nurbs surface (obj file format)